Game Director Hideaki Itsuno Discusses Creating Emotional Moments in ‘Devil May Cry 5’
Spoilers for “ Devil May Cry 5 ” are included below. With an ecstatic, Dante-like “let’s rock!’ Capcom legend Hideaki Itsuno began his dive into how he created the impactful story and gameplay of “ Devil May Cry 5 .” The panel looked at Itsuno’s methodology of game design. “How can you design something around a feeling you’ve experienced at some point in your life?” Itsuno said through translation by producer Matt Walker at GDC . “We’re talking about creating a feeling that will motivate the player to continue playing.” He called that feeling the ‘objective’, or what you’re trying to evoke in the player, and the way to achieve that the ‘means’. “Don’t mix up means and objectives,” Itsuno said. “There is only one objective, but there are multiple means to achieve it. Create a list of means and prioritize them based on how hard it would be to implement them.” Itsuno talked at length about the importance of having meaningful experiences in life and tha...